MoGlow

View the Project on GitHub simonalexanderson/MoGlow

MoGlow: Probabilistic and controllable motion synthesis using normalising flows

Gustav Eje Henter*, Simon Alexanderson* and Jonas Beskow

All from KTH Royal Institute of Technology

*) Joint first authors


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MoGlow is a new deep-learning architecture for creating high-quality animation. Its key advantages include:

  1. It is general. Unlike most prior work in motion generation, the same method works for generating a wide variety of motion types, such as diverse human locomotion, dog locomotion, and arm and body gestures driven by speech.

  2. It is controllable: Output motion can be conditioned on an arbitrary control input, such as which direction to walk, used to achieve interactive control over the output motion without algorithmic latency.

  3. It is probabilistic, and learns an entire distribution of plausible output motions that are consistent with the desired control.

Evaluations show that MoGlow produces convincingly natural motion and approaches state-of-the-art performance on each application we tested it on – despite the fact that MoGlow is completely general and free from task-specific assumptions, whereas each state-of-the-art method is custom-designed for a single task only. The approach has won and been nominated for several awards.

Video

Additional resources

Citing

@article{henter2020moglow,
  author = {Henter, Gustav Eje and Alexanderson, Simon and Beskow, Jonas},
  doi = {10.1145/3414685.3417836},
  journal = {ACM Transactions on Graphics},
  number = {4},
  pages = {236:1--236:14},
  publisher = {ACM},
  title = {Mo{G}low: {P}robabilistic and controllable motion synthesis using normalising flows},
  volume = {39},
  year = {2020}
}